Samstag, 19. November 2011

[Imageworld] IJCV Special Issue CfP: Human Computer Interaction - Real-time vision aspects of natural user interfaces

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International Journal of Computer Vision Special Issue:
Human Computer Interaction
Real-time vision aspects of natural user interfaces
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Important dates:
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Paper submission deadline:    December 5, 2011 (extended!)
Final Manuscript:                   March      12, 2012
Estimated Online Publication: Summer        2012
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Background:
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Human motion analysis has been an active research topic in computer
vision in the last period with a wide range of possible applications.
Interacting with
electronic devices is the application that receives lot of attention
lately driven by the advent
of new gesture-based gaming controllers such as Wii, Sony EyeToy/
Move, and Xbox Kinect.
Natural human computer interaction is becoming a part of the
mainstream games and consumer
electronics. Directly addressing this new trend, the objective of the
special issue is to gather
high-quality contributions describing leading-edge research in
human-computer interaction
with special attention for the practical issues of designing
real-world human-computer
interaction systems and with a focus on real-time vision aspects
pertinent to the developing
of new generation natural user interfaces.
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Topics:
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Papers describing high-quality original research in various areas of
computer vision and human-computer interaction are welcome. In the
light of recent
introduction of natural user interfaces as part of various consumer
products, the intention is have
the special focus on practical issues of designing human-computer
interaction systems.
Therefore, considering the following topics is particularly encouraged:

Robustness:
• vision algorithms robust to light, occlusions, view point, etc.
• increasing robustness by combining different sensors (e.g. multiple
cameras, depth, infrared, inertial, audio)
• evaluation and comparison of various algorithms and systems

Real-time implementation:
• efficient algorithms and implementation
• implementation on embedded platforms: field programmable gate arrays
(FPGAs), programmable digital signal processors (DSPs), graphics
processing units (GPUs), and various kinds of heterogeneous
multiprocessor devices, etc.
• performance analysis and comparison (e.g. latency, system power
consumption , wireless and other device communication issues)

Other practical issues:
• automatic adaptation to the user and environment (e.g. on-line learning,
auto calibration)
• design, performance analysis and comparison of human-computer
interaction systems (Wizard of Oz and real-system human-computer
interaction user studies)
• novel applications
• standardization

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Guest Editors:
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Zoran Zivkovic, NXP Semiconductors, The Netherlands
Nicu Sebe, University of Trento, Italy,
Hamid Aghajan, Stanford University, USA,
Branislav Kisacanin, Texas Instruments, USA
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