CALL FOR PAPERS
7th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - VISIGRAPP 2012
Website: http://www.visigrapp.org
February 24 - 26, 2012
Rome, Italy
Important Deadlines:
Regular Paper Submission: October 11, 2011
Authors Notification (regular papers): December 2, 2011
Final Regular Paper Submission and Registration: December 15, 2011
Sponsored by
INSTICC - Institute for Systems and Technologies of Information, Control and Communication
The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances
and applications of computer vision, computer graphics and information visualization.
VISIGRAPP is composed of three co-located conferences, each specialized in at least one of the aforementioned main knowledge areas.
- GRAPP: International Conference on Computer Graphics Theory and Applications (http://www.grapp.visigrapp.org)
CONFERENCE AREAS
1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS
5. SOCIAL AGENTS IN COMPUTER GRAPHICS
AREA 1: GEOMETRY AND MODELING
* Geometric Computing
* Modeling and Algorithms
* Fundamental Methods and Algorithms
* Scene and Object Modeling
* Solid and Heterogeneous Modeling
* Surface Modeling
* Modeling of Natural Scenes and Phenomena
* Physics-based Modeling
* Sketch-based Modelling
* Image-based Modeling
* Multi-resolution Modeling
* Texture Models, Analysis, and Synthesis
* Reflection and Illumination Models
* Model Validation
* CAGD/CAD/CAM Systems
* Anthropometric Virtual Human Models
AREA 2: RENDERING
* Systems and Software Architectures for Rendering
* Rendering Hardware
* Rendering Algorithms
* Real-time Rendering
* Image-based Rendering
* Volume Rendering
* Point-based Rendering
* Lighting and Appearance
* Shadows, Translucency and Visibility
* Non-photorealistic Rendering, Painting-like Rendering, Drawing
* High-Performance Computing and Parallel Rendering
* Audio/Sound Rendering
AREA 3: ANIMATION AND SIMULATION
* Animation Systems
* Animation Algorithms and Techniques
* Animation Languages
* Animation from Motion Capture
* Character Animation
* Behavioural Animation
* Human Figure Animation
* Facial Animation
* Animation of Particle Systems
* Crowd Simulation
* Plausible Motion Simulation
* Animation and Simulation of Natural Environments
* Special Effects
* Real-time Visual Simulation
* Motion Control
* Physics-based Animation
* Image-based Animation
* Knowledge-based Animation
* Modeling and Simulation for Education and Training
* Motion Synthesis
* Retargeting of Motion Capture Data
* Animation Retargeting
AREA 4: INTERACTIVE ENVIRONMENTS
* Augmented, Mixed and Virtual Environments
* Distributed Augmented, Mixed and Virtual Reality
* Collaborative Augmented, Mixed and Virtual Environments
* Virtual Tours
* Virtual Humans and Artificial Life
* Real-time Graphics
* Graphics in Computer Games
* Collision Detection
* Graphical Interfaces
* Mobile Interfaces
* Advanced User Interfaces
* Hardware Technologies for Augmented, Mixed and Virtual Environments
* Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
* Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
* Non-Desktop Interfaces
* Sketch-based Interfaces
* Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
* Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
* E-Learning Applications and Computer Graphics
* Games for Education and Training
* Evaluation of Human Performance and Usability in Virtual Environments
AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS
* Social Agents and Avatars
* Emotion and Personality
* Autonomous Actors
* Artificial Inteligence based Animation
* Social and Conversational Agents
* Inter-Agent Communication
* Social Behavior
* Gesture Generation
* Emotional and Social Interaction with Virtual Agents
- IVAPP: International Conference on Information Visualization Theory and Applications (http://www.ivapp.visigrapp.org)
CONFERENCE TOPICS
* Analytical Reasoning
* Biomedical Visualization and Applications
* Databases and Visualization, Visual Data Mining
* Flow Visualization
* GPU-based Visualization
* Graph Visualization
* Hardware for Visualization
* Image/Video Summarization and Visualization
* Information and Scientific Visualization
* Interactive Visual Interfaces for Visualization
* Interface and Interaction Techniques for Visualization
* Internet, Web and Security Visualization
* Interpretation and Evaluation Methods
* Knowledge-assisted Visualization
* Large Data Visualization
* Mathematical Foundations of Interactive Visual Analysis
* Multi-field Visualization
* Parallel Visualization
* Perception and Cognition in Visualization
* Presentation Methods
* Software Visualization
* Spatial Data and Non-Spatial Data Visualization
* Time-varying Visualization
* Uncertainty Visualization
* Usability and Visualization
* Vector/Tensor Field Visualization
* Virtual Environments and Data Visualization
* Visual Data Analysis and Knowledge Discovery
* Visual Representation and Interaction
* Visualization Applications
* Visualization Taxonomies and Models
* Visualization Algorithms and Technologies
* Visualization Tools and Systems for Simulation and Modeling
* Volume Visualization
- VISAPP: International Conference on Computer Vision Theory and Applications (http://www.visapp.visigrapp.org)
CONFERENCE AREAS
AREA 1: IMAGE FORMATION AND PREPROCESSING
* Image Formation, Acquisition Devices and Sensors
* Device Calibration, Characterization and Modeling
* Multimodal and Multi-sensor Models of Image Formation
* Image Enhancement and Restoration
* Image and Video Coding and Compression
AREA 2: IMAGE AND VIDEO ANALYSIS
* Early and Biologically-inspired Vision
* Color and Texture Analyses
* Shape Representation and Matching
* Features Extraction
* Segmentation and Grouping
* Image Registration
* Visual Attention and Image Saliency
AREA 3: IMAGE AND VIDEO UNDERSTANDING
* Content-based Indexing, Search, and Retrieval
* Machine Learning Technologies for Vision
* Object and Face Recognition
* Object detection and Localization
* Categorization and Scene Understanding
* Face and Expression Recognition
* Event and Human Activity Recognition
* Cognitive Models for Interpretation, Integration and Control
AREA 4: MOTION, TRACKING AND STEREO VISION
* Stereo Vision and Structure from Motion
* Optical Flow and Motion Analyses
* Image-based Modeling and 3D Reconstruction
* Tracking and Visual Navigation
* Active and Robot Vision
* Video Surveillance and Event Detection
* Vision for Robotics
AREA 5: APPLICATIONS AND SERVICES
* Media Watermarking, Security, and Forensics
* Digital Photography and Online Photo Sharing
* Camera Networks and Vision
* Document Imaging in Business
* Entertainment Imaging Applications
* Medical Image Applications
* Pervasive Smart Cameras
* Human and Computer Interaction
These three concurrent conferences are held in parallel and registration to one warrants delegates to attend all three.
KEYNOTE SPEAKERS
VISIGRAPP 2012 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.
PUBLICATIONS
All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.
All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/). SciTePress is member of CrossRef (http://www.crossref.org/).
A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book.
The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI.
AWARDS
Best paper awards will be distributed during the conference closing session.
CONFERENCE CHAIR
José Braz, Polytechnic Institute of Setúbal, Portugal
Please check further details at the conference website (http://www.visigrapp.org).
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