Freitag, 15. Juli 2011

[Imageworld] CFP GRAPP 2012 - International Conference on Computer Graphics Theory and Applications

                                                                     CALL FOR PAPERS

 

   International Conference on Computer Graphics Theory and Applications - GRAPP 2012

 

                                                   Website: http://www.grapp.visigrapp.org

 

                                                                      February 24 - 26, 2012

                                                                                  Rome, Italy

 

 

Important Deadlines:

 

Regular Paper Submission: October 11, 2011

Authors Notification (regular papers): December 2, 2011

Final Regular Paper Submission and Registration: December 15, 2011

 

Sponsored by

 

INSTICC - Institute for Systems and Technologies of Information, Control and Communication

 

 

 

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.

Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

 

GRAPP 2012 is part of the 7th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2012) that has 2 more conferences with very strong synergies between them, namely:

 

- IVAPP: International Conference on Information Visualization Theory and Applications (http://www.ivapp.visigrapp.org)

 

- VISAPP: International Conference on Computer Vision Theory and Applications (http://www.visapp.visigrapp.org)

 

 

These three concurrent conferences are held in parallel and registration to one warrants delegates to attend all three.

 

KEYNOTE SPEAKERS

 

GRAPP 2012 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.

 

 

PUBLICATIONS

 

All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.

All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/).

A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book.

The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI.

 

AWARDS

 

Best paper awards will be distributed during the conference closing session.

Please check the website for further information (http://www.grapp.visigrapp.org/best_paper_awards.asp).

 

 

CONFERENCE CHAIR

 

José Braz, Polytechnic Institute of Setúbal, Portugal

 

Program Chair

 

Paul Richard, University of Angers, France

 

CONFERENCE AREAS

 

1. GEOMETRY AND MODELING

2. RENDERING

3. ANIMATION AND SIMULATION

4. INTERACTIVE ENVIRONMENTS

5. SOCIAL AGENTS IN COMPUTER GRAPHICS

 

AREA 1: GEOMETRY AND MODELING

 

    * Geometric Computing

    * Modeling and Algorithms

    * Fundamental Methods and Algorithms

    * Scene and Object Modeling

    * Solid and Heterogeneous Modeling

    * Surface Modeling

    * Modeling of Natural Scenes and Phenomena

    * Physics-based Modeling

    * Sketch-based Modelling

    * Image-based Modeling

    * Multi-resolution Modeling

    * Texture Models, Analysis, and Synthesis

    * Reflection and Illumination Models

    * Model Validation

    * CAGD/CAD/CAM Systems

    * Anthropometric Virtual Human Models

 

AREA 2: RENDERING

 

    * Systems and Software Architectures for Rendering

    * Rendering Hardware

    * Rendering Algorithms

    * Real-time Rendering

    * Image-based Rendering

    * Volume Rendering

    * Point-based Rendering

    * Lighting and Appearance

    * Shadows, Translucency and Visibility

    * Non-photorealistic Rendering, Painting-like Rendering, Drawing

    * High-Performance Computing and Parallel Rendering

    * Audio/Sound Rendering

 

AREA 3: ANIMATION AND SIMULATION

 

    * Animation Systems

    * Animation Algorithms and Techniques

    * Animation Languages

    * Animation from Motion Capture

    * Character Animation

    * Behavioural Animation

    * Human Figure Animation

    * Facial Animation

    * Animation of Particle Systems

    * Crowd Simulation

    * Plausible Motion Simulation

    * Animation and Simulation of Natural Environments

    * Special Effects

    * Real-time Visual Simulation

    * Motion Control

    * Physics-based Animation

    * Image-based Animation

    * Knowledge-based Animation

    * Modeling and Simulation for Education and Training

    * Motion Synthesis

    * Retargeting of Motion Capture Data

    * Animation Retargeting

 

AREA 4: INTERACTIVE ENVIRONMENTS

 

    * Augmented, Mixed and Virtual Environments

    * Distributed Augmented, Mixed and Virtual Reality

    * Collaborative Augmented, Mixed and Virtual Environments

    * Virtual Tours

    * Virtual Humans and Artificial Life

    * Real-time Graphics

    * Graphics in Computer Games

    * Collision Detection

    * Graphical Interfaces

    * Mobile Interfaces

    * Advanced User Interfaces

    * Hardware Technologies for Augmented, Mixed and Virtual Environments

    * Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients

    * Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs

    * Non-Desktop Interfaces

    * Sketch-based Interfaces

    * Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)

    * Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, including the Semantic Web

    * E-Learning Applications and Computer Graphics

    * Games for Education and Training

    * Evaluation of Human Performance and Usability in Virtual Environments

 

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

 

    * Social Agents and Avatars

    * Emotion and Personality

    * Autonomous Actors

    * Artificial Inteligence based Animation

    * Social and Conversational Agents

    * Inter-Agent Communication

    * Social Behavior

    * Gesture Generation

    * Emotional and Social Interaction with Virtual Agents

 

PROGRAM COMMITTEE

 

Available soon.

 

 

Please check further details at the conference website (http://www.grapp.visigrapp.org).

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